Three’s Ships Manoeuvres
Version beta 0.1
Below are the different ways in which to use the ships and the ship
specifications. Some of the text is taken from Visads battle regime. I have
modified some of it however.
Fighting in star-space
Fighting in star-space uses the same tactics for all the ships and goes
as follows. When you are Star fighting, orbit a Gas Giant on the other side of
the Star that your opponent is, this will have 2 desired effect's. One being
that your shields will be able to compensate for the damage that your opponent
is giving you. (NOTE: Not against a CR or BS take those fights to Hyper if
possible, especially if you ARE NOT IN ONE, and your opponent is) As they are
attacking you Turn PORT towards them and fire away. When you are running Low on
energy stop firing, and scoop fuel... As long as your enemy does not get close
enough to do some damage to your ship instead of your energy you will win this
battle shortly. I would strongly suggest
that if your opponent is in a Cruiser or a Battleship then you take this fight
to hyper-space, unless you are in an equal ship and feel confident that you
will win. If your enemy is within the 15
AU hyper limit, the I suggest that you use the advantage of hyper-space well,
you should go in to the star, do as much damage as possible, then come out and
get ready to bombard him with missiles.
This doesn’t work if the other player has a base in the star. Be careful to NOT hyper out of a star when
someone has fired a missile at you
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There are also many other tactics that can be used and to find these i suggest that you either get VISADS BATTLE REGIME or take
a look at other SE site which I have linked to on my web-site at http://www.users.globalnet.co.uk/~gould
Ship : Scout
Max. Warp : 15
Max. Shields : 150/150
Max. Lasers : 150/150
Max. Missile Stores : 5
Max. Torpedo Stores : 25
Max Fighter Stores : 0
Max Troop Stores : 0
The Scout is the first ship
that you will get and is the only ship available until you build a shipyard.
The scout, if used effectively, can be a very fearsome ship. If you are in
Hyper-space use the ships speed to your advantage. try to keep out of the
enemies torpedo rang and when you are ready to fire go in at full speed. Try to
go in so that you can fire as many torps as possible i.e. go in head first ,
fire fore torp, when ship is to the side fire side torp and when the ship is
aft fire the aft torp. Using this tactic will help in defeating just about any
ship. NEVER STAY STILL IN HYPERSPACE. Fighting in star space is explained
above.
Ship : Destroyer
Max : Warp: 13
Max. Shields : 200/200
Max. Lasers : 190/190
Max. Missile Stores : 25
Max. Torpedo Stores : 40
Max Fighter Stores : 100
Max Troop Stores : 1000
The Destroyer is the smallest capital ship there is to build. I
consider them very weak in the fact they are easily taken out by a scout who
knows what he is doing. They are designed to fight in hyper-space but I find it
is best to try and avoid fighting in these. If you have to fight then use the
speed of the ships. These ships are the fastest of the capital ships and to
fight you should use much the same tactics of the scouts, not forgetting that
the destroyer has 2 fore and aft torp tubes. another way of fighting in these
ships is to not move. you fire both of you fore torps, move to port and fire
port torp, then to aft and fire both aft torps and then to starboard and fire
starboard torp and letting off a missile now and again. Fighting in starspace
is explained above.
Ship: Cruiser
Max. Warp: 11
Max. Shields: 675/675
Max. Lasers: 890/890
Max. Missile Stores: 10
Max. Torpedo Stores: 20
Max Fighter Stores: 200
Max Troop Stores: 2000
The cruiser is the deadliest starspace fighter there is due to the
strong laser(890 both fore and aft) and shields(675 both fore and aft). The
only drawback is it is a poor hyper fighter due to its low amount of torp's(20)
and missiles(10) and the single tubes. If you are attacked in hyper IMMEDIAITLY
go to the nearest system and fight there by using the same tactics as explained
above. You can, if you know what you are
doing, take out a scout and maybe a DD in hyper-space, but I would not advise
this as you can easily get caught out by the other ships speed.
Ship: Battle Cruiser
Max. Warp: 12
Max. Shields: 375/375
Max. Lasers: 440/440
Max. Missile Stores: 50
Max. Torpedo Stores: 100
Max Fighter Stores: 400
Max Troop Stores: 4000
The BattleCruiser are the best fighters in the game for use in
hyper-space. They have plenty off torps(100) and missiles(50) and a fairly
decent speed(12) and double tubes on all sides. The best way to use these is to
do much as before. Stay still and face toward you enemy. Fire you fore torps
and then turn port. fire port tubes and then turn aft. continue doing this
until all tubes are empty. you then keep firing missiles why reloading.
continue this attack plan until the enemy is killed. Bc's in starspace are just
as formidable and uses the same tactics as the others, as is explained above.
Ship: Battle Ship
Max. Warp: 11
Max. Shields: 675/675
Max. Lasers: 650/650
Max. Missile Stores: 10
Max. Torpedo Stores: 20
Max Fighter Stores: 1000
Max Troop Stores: 10000
The battleship is the most deadliest ship for taking over planets due
to its high payload of troops(10000) and figs(1000). It is also quite an
effective starspace fighter. The main letdown of the Battleship is its lack of
torp's(20) and missiles(10) meaning that it is a bad idea to fight in
hyper-space. It is only outdone by a Cr in starspace and so if attacked always
head to the nearest star-system and fight there by using the same tactics as
explained above.
Ship: Transport
Max. Warp: 11
Max. Shields: 400/400
Max. Lasers: 0/0
Max. Missile Stores: 0
Max. Torpedo Stores: 0
Max Gun Stores: 2000
Max Fighter Stores: 4000
Max Troop Stores: 40000
The transport is NOT a fighter. It has no weapons of any sort and is
extremely vulnerable in combat. The only thing it has going for it is its high
shields. Whenever you use this ship request a escort from the other members of
your alliance. It is usual practice that if you see a transport in flight, do
NOT attack it, I doubt you would like it. This ship Cannot attack planets and
is only used to transport troops(40000), Figs(10000) and if you want it can
carry guns(10000) instead of figs. note: you can only board 10000 troops at a
time. It is suggested that if you are
attacked in these, the best thing to do is go to the nearest star system and
OCCupy or ESTablish a base there, and drop your load, this way you will not
lose all that you have been carrying
Each of the ships has its own unique characteristics, and I suggest
that you only use these tactics as a guide, and that you find out which ship
you prefer. I prefer the BC over the CR,
whereas many prefer the CR over the BC.
I could list many areas where one improves over the other, but I wont, I
will leave that for you to figure out.
Three Of D!
475029
ICQ#8138143
www.users.globalnet.co.uk/~gould
gould@globalnet.co.uk